Johnathan
Richards
Portfolio
Gameplay Programmer & AI/ML Engineer
I build intelligent systems for games, simulations, and real-world applications.
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Hello, I’m Johnathan, a gameplay programmer, AI/ML engineer, and creative technologist with experience in aerospace, simulation, and real-time interactive software. I build intelligent systems, gameplay mechanics, and generative workflows that blend engineering with visual storytelling.

Gameplay Systems

Unity • UE5 • Tools • Simulations

I design and implement gameplay mechanics, character logic, editor tools, and real-time interactive systems with a focus on feel, responsiveness, and clean architecture.

AI Engineering

Python • LLMs • Agents • RAG

I build AI agents, automation pipelines, and intelligent tools using modern model APIs, retrieval systems, and multi-step reasoning workflows.

Generative Media

Stable Diffusion • ComfyUI • Video

I create generative art, concept workflows, and video transformations using custom pipelines for consistent characters, moods, and visual storytelling.