Richards
Portfolio
I build intelligent systems for games, simulations, and real-world applications.
Hello, I’m Johnathan, a gameplay programmer, AI/ML engineer, and creative technologist with experience in aerospace, simulation, and real-time interactive software. I build intelligent systems, gameplay mechanics, and generative workflows that blend engineering with visual storytelling.
Gameplay Systems
Unity • UE5 • Tools • Simulations
I design and implement gameplay mechanics, character logic, editor tools, and real-time interactive systems with a focus on feel, responsiveness, and clean architecture.
AI Engineering
Python • LLMs • Agents • RAG
I build AI agents, automation pipelines, and intelligent tools using modern model APIs, retrieval systems, and multi-step reasoning workflows.
Generative Media
Stable Diffusion • ComfyUI • Video
I create generative art, concept workflows, and video transformations using custom pipelines for consistent characters, moods, and visual storytelling.